This faction gets bonuses in water tiles, and can build its founding city on water tiles. The North Sea Alliance comes from the British Isles and the Nordic region. This faction gets bonuses in City development. The colonists from this faction have never seen Earth, and its culture has evolved as such. Unlike the rest of the colonists, Al Falah colonists lived in generational ships rather than being cryonically frozen on sleeper ships. This faction excels at espionage and can build its founding city on water tiles. For example, aliens in a frigid biome tend to be fewer in number but stronger while those in a lush biome would be larger in number yet weaker.įour new sponsors have also been added: Chungsu, Al Falah, the North Sea Alliance, and INTEGR. Aliens have different color patterns in each biome and will behave differently depending on what biome they are in. Rising Tide adds two new biomes: frigid, an ice world, and primordial, a geologically active world. Players can now leash Aliens using explorers, allowing players to capture armies of aliens to fight for them. On top of these changes to exploration, explorers can perform expeditions on water tiles. When a Marvel is discovered a planetwide quest is unlocked, which when completed provides many bonuses. Players may also discover Planetary Marvels. When a player receives an artifact they may cash in these artifacts early for quick bonuses, or they can combine different artifacts to unlock different wonders, buildings or unit bonuses.
Players can find three types of artifacts: Old World Relics, Alien Biology Artifacts, and Progenitor Artifacts. When entering peace negotiations, the higher the war score a player earns, the more concessions a player may get from the losing faction.Įxploration has an expanded role in Rising Tide. When entering a war, players now earn a war score. Players with low fear or respect ratings are more likely to go to war. Players who the AI deems high in respect or fear may enter more beneficial relationships. Each faction can use this capital to buy personality trait bonuses.ĭiplomatic capital can also be used to build new units and buildings but it can not be used to buy new tiles. Factions can earn this capital with certain buildings and wonders, and they can earn it trading with other factions. Players can earn a new type of currency, diplomatic capital.
While the base Beyond Earth game used a diplomatic system derived straight from Civilization V, diplomacy in Rising Tide is described as "completely rebuilt from scratch". Several new units of the game can only be built if the player has points from multiple affinities. In Rising Tide, players are now also rewarded for leveling up multiple affinities at the same time. The game favored choosing one affinity to level up while ignoring the other two. In the original game, players are encouraged to earn points toward one of the affinities: Supremacy, Harmony, or Purity. Hybrid affinities add another twist to the Beyond Earth experience. This graphical enhancement allows for players to see resources under the ocean. When viewing at ocean tiles, water is transparent rather than blue allowing players to see the ocean floor. Workers in RT can build farms on aquatic tiles, and they have an expanded number of aquatic tile types they can improve. On top of these differences several wonders and buildings are exclusive to either land or aquatic cities. However, they are much harder to defend, and are less efficient at producing land and air units as land based cities would.